3 ms·
I think the first concern could be countered somewhat by 1) the nature of Battle.net's integration with WoW and 2) either doing it via their phasing mechanics o
by Zancarius 11y ago
I think the first concern could be countered somewhat by 1) the nature of Battle.net's integration with WoW and 2) either doing it via their phasing mechanics or having a means to copy a character over at the expansion's level cap. This way, you could see what friends are playing, which expansion level, and opt to join them.
Otherwise, I do see your point. As much as I'd enjoy it if they offered new players/characters the option of playing revised post-Cataclysm content for leveling or "classic" content instead, it might pull away enough of the existing population to make early group quests painful. (Although, that could be mitigated somewhat in the same manner their cross-realm stuff currently works.)
You may be right about the nostalgic effects, although it is a pretty powerful effect and certainly got one particular company's side venture off to a good start [1]. In the times I've toyed around with TrinityCore, I find I'd play it at least 2-3 times a week if I had friends who weren't absolutely terrified of the potential for permanent bans--the old content was that enjoyable to me. Nevertheless, I recently re-subscribed to retail this February, and I enjoy it, but it feels like it's missing something. It doesn't have the same charm, but I do appreciate a few of the improvements (the "spell crunch" is miserable, however).
I'm a sample size of one, though, and that's certainly not enough to make any time investment worthwhile on Blizzard's behalf.
[1] http://www.polygon.com/2014/7/21/5913763/gog-com-back-catalog-new-releases http://www.polygon.com/2014/7/21/5913763/gog-com-back-catalo...