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I suspect X servers that worked for the Windows Subsystem for UNIX Applications could be used here too. I will not be surprised to read a report of an old Windo
by ryao 11y ago
I suspect X servers that worked for the Windows Subsystem for UNIX Applications could be used here too. I will not be surprised to read a report of an old Windows application that is incompatible with Windows 10 running in Wine in Ubuntu on Windows 10. There are bound to be at least a few in this category.
Presumably, audio could be implemented by using a named pipe or network socket talk to an audio daemon too. The work on the Linux side should have already been done by PulseAudio while there seems to be some sort of port for older versions of Windows that might be a starting point for the Windows side:
http://downloads.tomsguide.com/pulseaudio-pulse-audio,0301-10662.html http://downloads.tomsguide.com/pulseaudio-pulse-audio,0301-1...
If the X server supports GLX (which I read XMing and Cygwin/X support), we might even see 3D Linux games running on Ubuntu on Windows and presumably, people would publish benchmarks for the Linux versions of things like Unigine Oilrush against the Windows versions. I would expect the Linux versions to be at a disadvantage, but a surprise there would be hilarious.
- JorgeGT 11y agoCygwin's version of PulseAudio exists, I've used it for minimodem in windows. I hope that in addition with XMing or Cygwin/X we could have working GUI Ubuntu apps in Windows!
- JonathonW 11y agoX over TCP works (to something like Cygwin's X server, or an X server on a remote Linux box), but it's of somewhat limited utility right now since terminal emulators don't work (broken pty support). No idea on GLX, though, although I'd be surprised if it works well; IME XMing and Cygwin/X are both on the slow side, which wouldn't be great for performance in 3D games.