4 ms·
Apply HN: Kriegspiel
Kriegspiel is a game of imperfect information. It is founded on the premise that as more games become solved by machines, humanity can still have some good old fun without worrying about being obsoleted by an AI.
It was previously posted to HN here: https://news.ycombinator.com/item?id=7364927
Direct link: http://krgspl.com/
- binarymax 11y agoClickables: https://news.ycombinator.com/item?id=7364927 https://news.ycombinator.com/item?id=7364927 http://krgspl.com/ http://krgspl.com/
- GauntletWizard 11y agoSounds interesting, but an example game, game board, or ruleset should be available before I login. I'm not going to register to figure out how to play.
- binarymax 11y agoThanks for the feedback! I admit removal of required registration is one of the problems I am looking to solve. The security needs to be there to prevent cheating. The email is optional so you can just makes something up for username & password, but I do think it is too much friction for first-timers. As per ruleset, it is displayed on the home page but I could do a better job of organizing it and providing some samples/visuals. Seeing a sample game after it's been played would just look like the worst game of chess you've ever seen, so without the context it might be confusing. I could show a sample of live play from one player's perspective. I also started writing a strategy guide. Positional and tactical gameplay is drastically different than regular chess. The game has a small community of players. The next stage will be to add tournament level play, and also consider adding variants for games other than chess (kriegammon?) Monetization would be through buy-in prize tournaments where a small percentage is kept for the host.