5 ms·
So true. People will always find a way to talk euphemistically. And on the other end of spectrum, you can't really filter out borderline-offensive phrases. Rem
by Tenhundfeld 11y ago
So true. People will always find a way to talk euphemistically. And on the other end of spectrum, you can't really filter out borderline-offensive phrases.
Reminds me of a system I worked on where we generated temporary passwords for tens of thousands of invitations to a big event. Somebody tried to be clever and generate "user-friendly" passwords by combining words from a public 1st grade vocab list. It seemed like overkill for a temporary password, which had to be changed upon initial login, but whatevs, we had extra time on the project. It looked good in testing.
Within hours of sending out the first batch of invitations, we started getting complaints of people "not comfortable" with their passwords. I don't remember all of them, but some great examples were things like "donkeybanana1014", "drunkgod9488", "devilboy4593". It wasn't a huge PR problem, mostly just caused some laughs and little support scrambling, but I filed it away as yet another example of someone getting burnt by trying to be clever.
- flashman 11y agoTangential but related: Toontown Online had two communication systems: "speed chat" and "secret friends". Speed chat is basically safe, prefabricated messages. Secret friends is unfiltered text chat, but only between people who have swapped friend codes. Since the game didn't support swapping friend codes, they were trying to make sure you only connected with people you knew. However, players figured out a language to encode friend codes using speed chat phrases. So you would send a series of speed chat messages, the other player would send some back, and then you'd have each other's friend codes.