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I agree on your point, but at the same time, teaching deprecated methods is just silly. You can teach Modern OpenGL also if you just think about how you approac
by inDigiNeous 11y ago
I agree on your point, but at the same time, teaching deprecated methods is just silly. You can teach Modern OpenGL also if you just think about how you approach it. Start with simple things and go from there.
Also with Modern OpenGL you actually have to understand more about the whole process, with old OpenGL it's possible just ignore lightning, matrixes almost completely and not really understand them.
But yeah, I kinda agree on that point also.
- AlwaysGeeky 11y agoI do kinda say in the articles that this tutorial set is not supposed to teach the reader about rendering or graphics programming. The whole reason for my writing it (3 years ago) was so that someone who already knows graphics programming could create a voxel engine. If I had to also teach modern OpenGL in the articles too, they would be over double the size before even getting to anything voxel related.