3 ms·
My experience with XNA (a C# based gaming environment) was that allocating memory and incurring GC was death. So you bent heaven and earth to avoid making garba
by kabdib 11y ago
My experience with XNA (a C# based gaming environment) was that allocating memory and incurring GC was death. So you bent heaven and earth to avoid making garbage.
I haven't used Unity. It's probably better. (XNA was essentially abandonware a couple years after Microsoft hatched it -- a typical myopic lifecycle and a good reason why you can't trust MS with your platforms unless they have a really strong money story behind them).