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> Unreal blueprints for example are a nightmare once you add a decent amount of functionality as per the law that visual programming does not scale. Could you
by iamcreasy 11y ago
> Unreal blueprints for example are a nightmare once you add a decent amount of functionality as per the law that visual programming does not scale.
Could you please elaborate on this one? Do you have first hand experience?
- hacker_9 11y agoThe beauty of programming with visual nodes: http://scriptsofanotherdimension.tumblr.com/ http://scriptsofanotherdimension.tumblr.com/
- iamcreasy 11y agoWell, anything can be made look sufficiently complex. But there can be(should be) ways to abstract out or compartmentalize a larger problems to make it easier to focus on small sections in visual programming. It's true that there has been more questions then there are answers, but I was wondering what attempts have been taken thus far to solve it. More specifically, I was curious to hear if OP had any story to share dealing with this kind of problem.