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In addition to the other responses you got, don't underestimate the power of presentation of content. Even as someone who is stuck at the "I should really do s
by magicalist 11y ago
In addition to the other responses you got, don't underestimate the power of presentation of content.
Even as someone who is stuck at the "I should really do something with Unreal one of these days" level, there's a ton in this post for me to read and easily grasp about the changes they made. Even smaller features have enough about them I can speculate about the changes that had to be made under the hood to enable them, and what I could do with them if I ever actually followed through on trying Unreal out. The screenshots are particularly nice.
Another great example of this sort of thing is the Dolphin progress reports.
It seems a little silly (it's just extended descriptions and some screenshots), but the effect is real and the effort needed is just often not made because those closest to a project either don't see the need because they're so close, or are exhausted from pushing a major release of the project so just don't have the time or energy to put into a good post about the release.
So, for example, the Cryengine 5 release post is about a major development and there's plenty to discuss there, but there's not a ton of substance to the post, and it's certainly not very engaging for anyone not in the thick of the industry (and maybe not even for them).