4 ms·
Holy crap, the "New Realistic Eye Shading" is insane: The shading model approximates subsurface scattering through the sclera, caustics on the iris and sp
by mrec 11y ago
Holy crap, the "New Realistic Eye Shading" is insane:
The shading model approximates subsurface scattering
through the sclera, caustics on the iris and specular on
the wet layer. To be used in conjunction with the
provided eye material and eyeball geometry. Together
these additionally model the refraction through the
cornea, darkening of the limbal ring, with controls for
dilating the pupils.
In realtime 3d games. This is pushing up against the limits of what offline renderers could do not so very long ago.
- spyder 11y agoHere is the video about it: https://youtu.be/toLJh5nnJA8?t=2774 https://youtu.be/toLJh5nnJA8?t=2774
- iamcreasy 11y agoNow they only need their subsurface scattering to get better. Despite a lots of improvements it still looks like plastic.
- magicalist 11y agoThat's pretty great. They should deep link into some of these videos from the notes. I always mean to catch up with some of their livestreams, but they produce a ton of them, so an index to talking about particular features would be great.