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I've done that with games. I've taken breaks from working on my big, long game to work on something I could knock out in a week. My most popular game ever, Prox
by cableshaft 11y ago
I've done that with games. I've taken breaks from working on my big, long game to work on something I could knock out in a week. My most popular game ever, Proximity, was one such side project that I conceived, built, and released within a week.
Jonathan Blow's talk on Deep Work also recommends doing that to recharge your creative batteries and help break up a long project, and mentions a couple side projects he worked on during The Witness: https://vimeo.com/94259578 https://vimeo.com/94259578