3 ms·
I'm writing a Java-based game ( plug: http://www.metalbeetle.com/spaceexploration/ http://www.metalbeetle.com/spaceexploration/ ). Performance can be very trick
by Zarkonnen 17y ago
I'm writing a Java-based game ( plug: http://www.metalbeetle.com/spaceexploration/ http://www.metalbeetle.com/spaceexploration/ ). Performance can be very tricky if you want a good screen resolution, and there's lots of gotchas, like having to make sure that you force your sprites into the right colour space for your screen.
On the plus side you get a reasonably fast, garbage-collected language to write your game in.
- tmountain 17y agoLooks great! I'll definitely be giving this a try.