6 ms·
In my opinion, anyone who works on music generation should take a look at Karma (http://karma-lab.com/ http://karma-lab.com/) for a baseline of what can be achi
by romaniv 11y ago
In my opinion, anyone who works on music generation should take a look at Karma (http://karma-lab.com/ http://karma-lab.com/) for a baseline of what can be achieved by simple math and plain old programming. Probably not particularly interesting from programmer's perspective (it's closed-source and to the best of my knowledge doesn't use anything fancy), but the end results are spectacular and used in real music.
- thewarrior 11y agoHmmm , sounds cool https://www.youtube.com/watch?v=XcZVtgiTmz0 https://www.youtube.com/watch?v=XcZVtgiTmz0
- AndrewUnmuted 11y agoFor an open source and vastly more powerful option, check out SuperCollider: http://supercollider.github.io http://supercollider.github.io It is an integral tool for my own music. My chamber music project is essentially a real-time electroacoustic music generator that analyzes microphone input. So, a soloist plays along and influences what the tool plays, and the two play in "harmony." You can hear samples at http://www.sonicmultiplicities.net http://www.sonicmultiplicities.net
- iammyIP 11y agoThis was new around late 90s i think, yes its a good example how 80s style programming with knowledge of music theory can give quite nice mega-arpeggios. But this also misses the point, since the strength of our digital machines is not generating the same old musical variation that we could aswell compose ourselve if we weren't so lazy, but to show us music and sounds that we cannot compose and play by hand. The machine music should tell something about itself, not try to mimic us.
- bubtubgub 11y agoA similar approach, but with a different goal - that of finding and showing the sound patterns that make music attractive to humans and other animals could be very useful.