2 ms·
Pooling has a lot of nice properties, like data locality that games can benefit from greatly especially in situations relying on tight loop like calling update
by pmalynin 11y ago
Pooling has a lot of nice properties, like data locality that games can benefit from greatly especially in situations relying on tight loop like calling update on every game component or particle.
- vvanders 11y agoYup, sadly that's something you lose in GC'd languages.