3 ms·So Pooling is a performance tool for both cases? Native and GC.by iamcreasy 11y agoSo Pooling is a performance tool for both cases? Native and GC.pmalynin 11y agoPooling has a lot of nice properties, like data locality that games can benefit from greatly especially in situations relying on tight loop like calling update on every game component or particle.vvanders 11y agoYup, sadly that's something you lose in GC'd languages.