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I thought that the problem wasn't so much detecting mouse taps, but detecting mouse hoverings. Say you hover over an item and then click on it to select. How do
by Zev 17y ago
I thought that the problem wasn't so much detecting mouse taps, but detecting mouse hoverings. Say you hover over an item and then click on it to select. How do you emulate that click, when your finger is already pressed to the screen to drag the "mouse" around?
- boucher 17y agoSure, but who cares? There are a billion websites which use hover events, and the hover just doesn't do anything on the iPhone. The author acts like this is some kind of NP complete problem or something. It's at most minor revisions.
- Zev 17y agoI care. Personally, I would rather that something not work right off the bat, then think it will work, only to find out that it won't actually work, that by design, that if it was to be released right now, it would be impossible for it to work on the device that I'm on a decent portion of the time. Don't get me wrong; I'm not saying that the problem can't be solved. I'm just questioning the wisdom of solving it, in the first place. Or maybe how well the solution will work. But, not the solvability of the problem itself - especially if a few smart people are thrown at the problem. This might be the part of me that likes my nice and pretty Mac-specific software, but, I don't see anything wrong with software that targets one specific platform. And for Adobe, with Flash, that platform looks like it should be the desktop, not the mobile web.
- glhaynes 17y agoConsider the embedded Flash people use on the web. Many Flash games (most?) critically rely on mouse position. Many Flash video players hide controls until the applet is hovered over. In contrast, the usage of hover in HTML pages is almost always just to highlight something to show that it can be interacted with.