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Assuming I used python, I'd just import a library for sending email, or if using C# just import System.Net.Mail. Then it should be pretty simple. I would have m
by cableshaft 11y ago
Assuming I used python, I'd just import a library for sending email, or if using C# just import System.Net.Mail. Then it should be pretty simple. I would have made sure it worked for a major email provider (like gmail) and then work on edge cases when/if they came up.
Since the game would need your email password in order to load incoming messages I would advise them to create a new email just for game communication purposes anyway, and tell them not to use certain characters if for some reason I couldn't get them to work (although the libraries should be able to handle it anyway).
- ocdtrekkie 11y agoIn fact, that's what I did for my SMTP. :) Though sadly, System.Net.Mail has no code for :receiving: mail, which is annoying. Also, System.Net.Mail doesn't work with Outlook.com, though it does work with Gmail (weird, right?).