7 ms·
That is awesome Nat! Do you have any plan open sourcing Xamarin Studio as well?
by nxh 11y ago
That is awesome Nat! Do you have any plan open sourcing Xamarin Studio as well?
- natfriedman 11y agoXamarin Studio is based on the open source MonoDevelop project already: http://www.monodevelop.com/ http://www.monodevelop.com/.
- mjt0229 11y agoThe download page there has me downloading Xamarin Studio. How do I get just MonoDevelop?
- knocte 11y agoYou can't because nobody from the community has stepped up to create Windows&Mac binaries of a plain MonoDevelop build.
- mjt0229 11y agoCan I compile it myself? I don't know why this isn't clear, but the pages don't really say any of this.
- migueldeicaza 11y agoYes Instructions are included in the MonoDevelop repository, and they could not be simpler: https://github.com/mono/monodevelop/blob/master/README.md https://github.com/mono/monodevelop/blob/master/README.md
- knocte 11y agoXamarin Studio is already, essentially, open source. It's called "MonoDevelop". Xamarin Studio is just a "skin" of MonoDevelop, because it just bundles 4 plugins that MD doesn't have: Xamarin.Android, Xamarin.iOS, Xamarin.Mac, and Xamarin-Branding. If the SDKs are going to be opensourced, for sure this distinction between XamarinStudio and MonoDevelop will not hold anymore?
- natfriedman 11y agoThose plugins won't be open sourced. We're releasing the Xamarin runtime and all the commandline tools you need to build apps, but we're going to keep some of the IDE stuff proprietary.
- saosebastiao 11y ago:( I was really hoping I would be able to develop on Linux. Visual Studio is nice (my favorite IDE actually), but I'm willing to put up with lesser IDEs if it means I don't have to use Windows.
- snuxoll 11y agoLast I checked you were able to install the Xamarin plugins into MonoDevelop, maybe I'm wrong.
- claydiffrient 11y agoBut now you can Ubuntu inside of Windows... Natively!
- rubber_duck 11y ago>but I'm willing to put up with lesser IDEs if it means I don't have to use Windows. Check out the recent news - Microsoft is making Windows a lot more attractive to developers even those with Linux background. I spent the last ~12 months doing C++ with Clang on Linux and porting that to windows was a lot less painful than I though it would be, even Visual C++ required maybe a day of work to get working - the biggest issue being Nuget and their Angle Packages are only available for sandboxed Windows apps - it took two hours to configure projects and fix stuff that made VC++ choke. This was a template using C++14 project btw. so I'm impressed. And they now support using Clang as a front-end to VS code generator backend - no MinGW or Cygwin. Sadly the compiler crashed when I tried that and I still haven't gotten around to sending them the bug with repro - need to try with Update 2 first. And on top of all this they just announced they will implement linux kernel interfaces in windows and add support for running ELF binaries - and they will port apt-get with cannonical - basically you can get Ubuntu packages to run natively on windows kernel - without recompiling or nothing. Huge props to Microsoft !