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We've also re-released Mono under the MIT license: http://www.mono-project.com/news/2016/03/31/mono-relicensed-mit/ http://www.mono-project.com/news/2016/03/31/
by natfriedman 11y ago
We've also re-released Mono under the MIT license: http://www.mono-project.com/news/2016/03/31/mono-relicensed-mit/ http://www.mono-project.com/news/2016/03/31/mono-relicensed-...
- nxh 11y agoThat is awesome Nat! Do you have any plan open sourcing Xamarin Studio as well?
- natfriedman 11y agoXamarin Studio is based on the open source MonoDevelop project already: http://www.monodevelop.com/ http://www.monodevelop.com/.
- mjt0229 11y agoThe download page there has me downloading Xamarin Studio. How do I get just MonoDevelop?
- knocte 11y agoYou can't because nobody from the community has stepped up to create Windows&Mac binaries of a plain MonoDevelop build.
- mjt0229 11y agoCan I compile it myself? I don't know why this isn't clear, but the pages don't really say any of this.
- migueldeicaza 11y agoYes Instructions are included in the MonoDevelop repository, and they could not be simpler: https://github.com/mono/monodevelop/blob/master/README.md https://github.com/mono/monodevelop/blob/master/README.md
- knocte 11y agoXamarin Studio is already, essentially, open source. It's called "MonoDevelop". Xamarin Studio is just a "skin" of MonoDevelop, because it just bundles 4 plugins that MD doesn't have: Xamarin.Android, Xamarin.iOS, Xamarin.Mac, and Xamarin-Branding. If the SDKs are going to be opensourced, for sure this distinction between XamarinStudio and MonoDevelop will not hold anymore?
- natfriedman 11y agoThose plugins won't be open sourced. We're releasing the Xamarin runtime and all the commandline tools you need to build apps, but we're going to keep some of the IDE stuff proprietary.
- saosebastiao 11y ago:( I was really hoping I would be able to develop on Linux. Visual Studio is nice (my favorite IDE actually), but I'm willing to put up with lesser IDEs if it means I don't have to use Windows.
- snuxoll 11y agoLast I checked you were able to install the Xamarin plugins into MonoDevelop, maybe I'm wrong.
- claydiffrient 11y agoBut now you can Ubuntu inside of Windows... Natively!
- rubber_duck 11y ago>but I'm willing to put up with lesser IDEs if it means I don't have to use Windows. Check out the recent news - Microsoft is making Windows a lot more attractive to developers even those with Linux background. I spent the last ~12 months doing C++ with Clang on Linux and porting that to windows was a lot less painful than I though it would be, even Visual C++ required maybe a day of work to get working - the biggest issue being Nuget and their Angle Packages are only available for sandboxed Windows apps - it took two hours to configure projects and fix stuff that made VC++ choke. This was a template using C++14 project btw. so I'm impressed. And they now support using Clang as a front-end to VS code generator backend - no MinGW or Cygwin. Sadly the compiler crashed when I tried that and I still haven't gotten around to sending them the bug with repro - need to try with Update 2 first. And on top of all this they just announced they will implement linux kernel interfaces in windows and add support for running ELF binaries - and they will port apt-get with cannonical - basically you can get Ubuntu packages to run natively on windows kernel - without recompiling or nothing. Huge props to Microsoft !
- cLeEOGPw 11y agoLooks like MS made a decision to make Windows as attractive to developers as possible.
- giancarlostoro 11y agoI've said this before and I'm sure others have noticed. Microsoft's focus is 'developers developers developers' whether it's for Visual Studio, or Azure Cloud, if you want software built for your platform you should cater to developers. I also said if I were JetBrains I'd worry about Microsoft's new agenda, they're going to have to take on Microsoft's new route. If Visual Studio itself (not Code) becomes cross-platform in the future that would be a huge blow for IntelliJ and other IDE's that JetBrains makes, maybe not at first but eventually. From my own experience Python Tools for Visual Studio and PyCharm are two of the best IDE's I've ever had the pleasure of using for Python, if that level of detail went into other IDE's that would be fantastic. Not to down other work others have done.
- seanp2k2 11y agoI agree re: PyCharm being great and comprehensive; atom currently can't hold a candle to all the features. VS isn't an option since I'm on a Mac, and I assume many people who occasionally / more than occasionally develop in Python are in the same boat. If nothing else, it'd be nice to have a second good option for IDEs. As far as it beating PyCharm...we shall see :)
- giancarlostoro 11y agoIf I had to be honest I'd use either of them. I think they're both really well designed. I would not be against using Pycharm or Python Tools for Visual Studio since they're both really great pieces of software from my personal experience. However, Visual Studio would have the benefit of not running on top of Java which at times can either be slow or "fast enough." At least without proper tweaking.
- smiler 11y agoIt wouldn't surprise me if Microsoft buy Jetbrains
- ghuntley 11y agoFantastic news, thanks Nat.
- cm2187 11y agoWhat would be great is to be able to also run VB on xamarin
- MrBra 11y agoMicrosoft, you only need to resurrect IronRuby now...