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I was really turned by this statement as well. There are plenty of plugins that do ALREADY including Unity 3d, Director (Adobe product that died in the Macrome
by drawkbox 17y ago
I was really turned by this statement as well. There are plenty of plugins that do ALREADY including Unity 3d, Director (Adobe product that died in the Macromedia-Adobe transition via lack of investment by Adobe (it did lead browser 3d gaming for a while)), Java and more.
There is NO excuse that a plugin shouldn't be able to access the hardware that is pretty standard today. The worst set of cards can even handle better than software many times over. The worst cards are the intel 945s and more but those are also in netbooks. There hasn't been a better time FOR graphics hardware acceleration. This is also the sole reason flash seems slow on OSX and why native apps on the iPhone are the only way for immersive experiences.
Here is Unity 3D's hardware of the casual gamer breakdown: http://unity3d.com/webplayer/hwstats/pages/web-2009Q3.html http://unity3d.com/webplayer/hwstats/pages/web-2009Q3.html
- godDLL 17y agoLets fish out two hypothetical news items from a parallel universe where someone gives a shit. Contrast and compare: "A browser plugin crashes and takes Safari with it, on this maliciously crafted file" "A kernel module crashes and execution continues starting at byte 0xDEAD0101, with kernel-level privileges"
- drawkbox 17y agoThere are plenty of ways to make hardware accelerated plugins safe (most run in a sandbox that wraps the OpenGL or DirectX calls). One method is only play them from trusted sites, as you only install apps on your desktop or mobile that you trust. The other is run the process like chrome where it only crashes the plugin, not the browser. Hardware acceleration is used in many plugins (even Quicktime, Windows Media, etc) and gaming plugins like Unity3D, Director, Java (with processing and GL libraries). Unless you like hearing your processor spin to death taking days of life out of it, you too should be for hardware accelerated plugins. They are no different than applications that you have to trust. In fact WebGL is another and O3D is another example of hardware acceleration in a wrapper where what you can use is strictly limited to graphics acceleration.
- godDLL 17y agoI don't want Adobe to touch any of my hardware. They are not a hardware company. EDIT: They might be good at other things though.