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On a practical level, this doesn't change anything for games. Anyone writing games for Linux is already using cross-platform tech like SDL or OpenGL or Allegro,
by TillE 11y ago
On a practical level, this doesn't change anything for games. Anyone writing games for Linux is already using cross-platform tech like SDL or OpenGL or Allegro, or one of the many increasingly popular high-level engines.
Well, I guess it'll be easier to port roguelikes which use ncurses.
- chris_wot 11y agoI'm really hoping this allows me to compile LibreOffice on Windows. Perhaps if I worked out how to incorporate the WINE libraries it might make my life easier...
- simoncion 11y ago> I'm really hoping this allows me to compile LibreOffice on Windows. Is this not helpful? https://wiki.documentfoundation.org/Development/BuildingOnWindows https://wiki.documentfoundation.org/Development/BuildingOnWi... LibreOffice has official Windows builds, so I would expect that they can already build the software on Windows.
- chris_wot 11y agoIt means I need to install Visual Studio. Right now I'm only developing on Mac OS X and Linux. On top of this, every time Microsoft updates Visual Studio, things like firebird tend to break :( I'd rather use a toolchain I know better. In fact, I'd love to use clang on Windows.
- voltagex_ 11y agoThe latest Visual Studios support clang.
- simoncion 11y ago> It means I need to install Visual Studio. I mean, sure, but (unless things have changed dramatically in the many years since I was a Windows dev) you don't have to do anything more than install VS. The compilers and nmake can be used without opening the GUI. IIRC, you can feed a VS project file (or -I'm pretty sure- a solution file) to nmake and get the same result you'd get from loading the GUI and pressing build.
- chris_wot 11y agoDefinitely time for me to get off my backside and install Visual Studio then...
- yuubi 11y agoConfirming you can feed a .sln file to msbuild (I did it the other day), no idea about whether nmake accepts them. Source: https://www.wireshark.org/docs/wsdg_html_chunked/ChSetupWin32.html#ChWin32Build https://www.wireshark.org/docs/wsdg_html_chunked/ChSetupWin3... .
- cturner 11y agoNon-trivial audio is still difficult to do cross-platform. You can load songs in SDL, but it's not suitable for writing something like a tracker. There's a library coming through libsoundio that looks promising for cross-platform, but it's still early days - I haven't been able to get it to compile yet.