2 ms·
glBegin(GL_QUADS); glVertex3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, 1.0f); glVertex3f(1.0f, -1.0f, 1.0f); glEnd()
by swannodette 17y ago
glBegin(GL_QUADS);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glEnd()
Becomes
(draw-quads
(vertex 1 1 1)
(vertex -1 1 1)
(vertex -1 -1 1)
(vertex 1 -1 1))
Thanks to Zach Tellman's wonderful Penumbra, http://github.com/ztellman/penumbra http://github.com/ztellman/penumbra
Please fork and port more Nehe tutorials!