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Nehe OpenGL Tutorials in Clojure (via Penumbra)
- swannodette 17y agoglBegin(GL_QUADS); glVertex3f(1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, 1.0f); glVertex3f(1.0f, -1.0f, 1.0f); glEnd() Becomes (draw-quads (vertex 1 1 1) (vertex -1 1 1) (vertex -1 -1 1) (vertex 1 -1 1)) Thanks to Zach Tellman's wonderful Penumbra, http://github.com/ztellman/penumbra http://github.com/ztellman/penumbra Please fork and port more Nehe tutorials!