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Holy moly - 6 days a week? I can't fathom having to do that at a salaried job and staying for more than two weeks. Unless they were paying me an obscene amount
by kdamken 11y ago
Holy moly - 6 days a week?
I can't fathom having to do that at a salaried job and staying for more than two weeks. Unless they were paying me an obscene amount of money, but even then, I'd probably be on the look out for something better.
- vvanders 11y agoHaha, you'd hate the game dev industry then.
- toomuchtodo 11y agoHow are there not class actions against that for wage theft?
- kdamken 11y agoLol I'm always horrified when I read what it's like for them. I feel like almost every other kind of developer is well paid and appreciated, yet for some reason game devs seem to always be overworked, underpaid and underappreciated with no job security. Maybe it's because more people want to work in the game industry? I'd rather have a well paying dev job with reasonable hours, and work on games in my own time.
- Qworg 11y agoMany more people want to work in the game industry. Very few people dream of creating CRUD apps some day. Also, the pipeline and recruiting is set up for it. Places like Full Sail are set up right next door to major studios - you get your training, then you walk into the meat grinder.
- kdamken 11y agoThat's sad. I feel like a lot of them would be better off getting a normal, well paying job as a non-gaming dev, then work on their own projects in their free time.
- vvanders 11y agoGood news is the industry prepares you pretty well(on the development side) for a career in embedded systems, or high performance compute. But yeah, gamasutra does a survey each year and the career time in gamedev is usually around ~3 years.