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> Everyone could see what it's like having "front row" seats at a basketball game. More realistically, you'll get nosebleed seats on a basic subscription, and
by flashman 11y ago
> Everyone could see what it's like having "front row" seats at a basketball game.
More realistically, you'll get nosebleed seats on a basic subscription, and courtside if you pay a premium. I don't see why businesses wouldn't apply typical pricing arrangements to VR, even if there's no scarcity involved.
- wrsh07 11y agoWhile there's always an enticing option to make more money, I don't think it makes sense in this scenario: your cynicism seems unwarranted. For one, that doesn't match up with current media [you don't generally pay for better camera angles, you just pay to see the game]. For two, it's most likely going to be somewhat expensive [in space and technology] to set up a VR recording rig [see g.co/jump for a baseline]. Finally, media always capitalizes on advertising. "Sitting" in the front row seats doesn't mean you won't have ads during breaks, and they'll be even more convincing/all-consuming in VR land. [as a post from a16z says, in VR, your default state is belief.]