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Again, you're looking at this from the perspective of what the industry looks like now, not what VR enables. AAA games are generally of a certain type now, but
by TillE 11y ago
Again, you're looking at this from the perspective of what the industry looks like now, not what VR enables. AAA games are generally of a certain type now, but that is not a universal law which will remain true forever.
- Alupis 11y ago> you're looking at this from the perspective of what the industry looks like now, not what VR enables VR has been around a long, long time. I know, most folks say "but this time it's different", but in reality it's plagued today by the exact same issues it has been plagued with all along. No "AAA" support, too few games, too expensive of devices, motion sickness, and more! > AAA games are generally of a certain type now, but that is not a universal law which will remain true forever Essentially, it is. These are the games that grab people's attention, have grabbed their attention, and will continue to grab their attention. Nobody is going to spend $600+ to play Bejeweled in VR... but they might to play CoD, Fallout, Battlefield, GTA, Skyrim, etc. All are "AAA" titles, and all could offer a new level of immersion with VR - but none support VR natively (and they had plenty of opportunity to do so before launch).
- ricardobeat 11y agoWhat hardware was there "all along" for consumers? As I understand the latency and tracking problems have just now been solved with the latest revisions of oculus/vive. You can't say it failed in the past because of X and Y external factors when the product itself wasn't even a thing.