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That is all true, but you are assuming the content created will always try to have full body movements, or that people will always want to move around. It's lik
by whatever_dude 11y ago
That is all true, but you are assuming the content created will always try to have full body movements, or that people will always want to move around. It's like complaining about movies when they came out because they were not 360", or didn't have colors, or didn't have sound. Some of these came in time, some turned out not to be required.
What I think will happen instead is that the content created for the Rift (and others) will be shaped by what the medium does well. Games like driving or flying simulators play perfect well within the limitations of most HMD devices, and actually shine in comparison to the current alternative (monitors). To me this is just one of many examples of things that work better in the Rift than anywhere else.
- bronz 11y agoYou're absolutely right about flight sims. They are definitely the least sickening non-stationary experiences. The reason that not being able to move around is such a big deal in my eyes is because that is what I always fantasized about. I think that first person experiences are what most VR fans fantasized about. But you and many other people in this thread have made the very good point that VR can create new genres. Genres that are well suited for VR.
- whatever_dude 11y agoI've too been very enthusiastic about VR (supported the original kickstarter in the 1st hour it went live) and have had a little bit of an awakening after the initial enthusiasm. When Team Fortress 2 came out with Rift DK1 support I installed it and immediately realized that would NOT work. It was instant nausea, and it was not fun in any way. But other people realized the same. Since then, indie and amateur developers (as well as some professional ones) started properly exploring the medium, instead of just trying to re-purpose content. There's many new subgenres better fit to VR that are emerging and, I believe, will get more visibility. The vast majority of those are "seating" experiences, but still ones that can easily blow people away, and continue to amaze me to this day. Which is just as well - getting a new blockbuster FPSs every month was starting to get boring. VR won't be for everything or everyone but it'll be great for what it does well.
- bronz 11y agoI remember when TF2 first rolled out support for the DK1. Good times. It was magical. Although most people reported that playing as the scout was not a good idea.
- diskcat 11y agoflight sim isn't really that great with VR HMD because you can't see the buttons which you need for more realistic controls. With a HMD you are limited to only the joystick + throttle combination which don't have enough buttons for a fully simulated cockpit.