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It's interesting to see games for the HTC Vive tackling this problem by forcing players to be static, or move around the environment with a sort of point-and-cl
by codecurve 11y ago
It's interesting to see games for the HTC Vive tackling this problem by forcing players to be static, or move around the environment with a sort of point-and-click style teleport.
From what I've seen, players pick it up fairly naturally and it doesn't seem to impede gameplay. The major drawback would be that games need to be designed specifically with this in mind.