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When you compare VR to multiple screens, you also have to consider that with multiple screens you have the ability to see things happening in the peripheral vis
by x0054 11y ago
When you compare VR to multiple screens, you also have to consider that with multiple screens you have the ability to see things happening in the peripheral vision, and react to changes or alerts. Switching from one screen to another is just a matter of shifting your eyeballs and focus, which humans can do extremely quickly. With VR, you are shifting your entire head by a rather large amount, and using a significant amount of energy to do so. Also, if you look at the way people usually work at a workstation, you will see people move their head, stretch their neck, etc. Our eyes can naturally compensate for that. For instance you can move your head from side to side to stretch the neck without having to loose focus of the screen. With VR, that's not going to be possible. Plus, with any slight head movement, your entire screen view would be constantly shifting.
Basically, what it comes down to is that we would need an eye tracking VR experience, not just head tracking, to make it useful as a screen replacement. Of course, I see the day when very high resolution small goggles would be something you put on and use in combination with your phone as a laptop replacement. Kind of the Ubuntu idea of a phone that can run desktop software. But that's different from VR. High quality goggles and AR is the future. VR? Not sure, the application is just too narrow, and from my conversations with die hard gamers, many of them just don't really like it for now.