4 ms·
Absolutely agree on the nausea front – Windlands (controlled via a trackpad and swinging from tree to tree) takes a lot of getting used to. Experiences designe
by muglug 11y ago
Absolutely agree on the nausea front – Windlands (controlled via a trackpad and swinging from tree to tree) takes a lot of getting used to.
Experiences designed around the limitations of room scale VR with tracked controllers, though, address that issue pretty effectively. I've spent hours playing Fantastic Contraption on the Vive Pre, and it's an amazing and immersive experience.
VR also makes 2D content much more cinematic in nature, despite the (for the moment noticeable) reduced resolution. And the resolution will likely be the first thing to improve in the next generation of headsets (using foveated rendering to reduce the onus on graphics cards)