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I got a chance to try out both Oculus and Vive at GDC this year. Oculus' image quality was exactly the way the author described - like looking through a screen
by nice_byte 11y ago
I got a chance to try out both Oculus and Vive at GDC this year. Oculus' image quality was exactly the way the author described - like looking through a screen door. Vive seemed to be much better (and its controllers had mind-blowing force feedback, which added some realism).
Overall, though, I have two major concerns about VR.
The first is limited range of movement. All VR experiences seem to require the player to either be seated or move in a confined space. But think of all the virtual miles you've walked in Fallout or GTA - it's not going to be possible with VR. I mean, sure, you could use a controller, but it's a solution similar to putting fake buttons on a touchscreen.
The second is that I'm afraid that this is as good as VR is ever going to get because of hardware limitations. People sometimes compare the current state of VR to the early days of gaming consoles, implying that it's going to get much better. But the NES and PS4 are separated by 30 years of moore's law, which is predicted to end in 2025 (only 9 years away). The pace at which hardware is getting better/faster is slowing down.
- ipsum2 11y agoWith all due respect, all of these are known problems, with known solutions. Problem 1: Check out the Virtuix Omni, as well as software-only solutions. Problem 2: See foveated rendering.