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Your application seems slightly more niche for your category, I'm not sure that a lower price is going to necessarily drive up sales but I absolutely encourage
by aresant 17y ago
Your application seems slightly more niche for your category, I'm not sure that a lower price is going to necessarily drive up sales but I absolutely encourage you to test - I dont see how lowering the price could send you backwards.
I have experience with two completely opposite end of the spectrum apps in the store – one puzzle game that is doing 7 – 10 sales a day on average for ~1yr and one free app that’s been downloaded over 1 million times (after making it free) and makes respectable money on advertising.
- allenbrunson 17y agoBefore I crippled it, my free game was getting downloaded between 50 and 120 times per day. Do you think I could get any kind of decent ad money on that? What ad network do you recommend?
- aresant 17y agoHas much more to do with use and display. Ad rate CPMs are good for mobile, use http://admob.com/ http://admob.com/ (I spent months testing) and integrate it right on top of the user experience. EG - FORCE your users to see it. If you have high application engagement (Eg lots of play) you'll earn some decent money. Average is $3 - 5 CPM (thousands of views) and if you have a sticky game that can boil down to $3+ per uer lifetime value, which is better than app store.