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I've tried the final hardware and thought the pixels were fine, but the engineer next to me (15 years my junior, with eyesight to match) thought the pixels were
by robterrell 11y ago
I've tried the final hardware and thought the pixels were fine, but the engineer next to me (15 years my junior, with eyesight to match) thought the pixels were unacceptable. I think it'll be another hardware generation before everyone agrees the pixel size issue has been put to rest.
- foobarbecue 11y agoYes.. I can generally read smaller and further print than others around me. I can also see the pixels on that 2560 x 1440 monitor, but for me the difference with the Rift was that I felt like I could see the dark spaces between the pixels... felt like looking through a window screen. I did just get my first 4K monitor though and it's the first time I don't see pixels when I'm working. It's lovely.
- gfodor 11y agoIf you were using a DK1 or a DK2 that's not really comparable to the consumer Rift. One of the downsides of Oculus mass producing dev kits is many people assume the dev kits were "the Oculus Rift", but the Oculus Rift actually just came out today and is a totally different beast.