4 ms·
Oculus are committed to high fps/low latency (the displays are 90 Hz with low persistence) experience and won't settle with anything less. You get stuff like ti
by nugga 11y ago
Oculus are committed to high fps/low latency (the displays are 90 Hz with low persistence) experience and won't settle with anything less. You get stuff like timewarp [1] and other technical solutions that reduce latency and provide an accurate and smooth experience.
Not to mention having some industry heavy hitters such as John Carmack and Michael Abrash on their payroll.
[1] https://developer.oculus.com/blog/asynchronous-timewarp-on-oculus-rift/ https://developer.oculus.com/blog/asynchronous-timewarp-on-o...