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> My understanding is that Vulkan does NOT deprecate OpenGL, at least not for most use cases. It's clearly deprecate it in case of games and even more in the c
by SXX 11y ago
> My understanding is that Vulkan does NOT deprecate OpenGL, at least not for most use cases.
It's clearly deprecate it in case of games and even more in the case of VR since you need high-end hardware that all support Vulkan.
For other games and low/middle-end hardware you simply don't want to use OpenGL for cross-platform game since it's total mess on Windows thanks for Intel, AMD and Microsoft. So it's only usable on Linux / OS X and this is why PC game developers don't use it.