3 ms·
Still too low res for work use. Next gen, maybe.
by berberous 11y ago
Still too low res for work use. Next gen, maybe.
- AndrewKemendo 11y agoHave you tried it on CV1? I mean actually you couldn't have cause it's not out. (edit: this reads snarky, sorry, was just a bad edit.) I haven't but from what I understand it's good enough quality and ergonomics for all day use.
- berberous 11y agoI have not, but I have tried a DK2 and a Vive. Good enough quality for games, yes, but I think it's pretty clear that most will not want to be reading text on a virtual monitor for very long.
- Karunamon 11y agoThis is my main use case for VR right now, and having owned a DK2, the resolution being too poor to clearly read text is a dealbreaker, and that's before the screen door effect is brought in. The DK2 is 960 x 1080 per eye, CV1 is 1080x1200 - a modest increase at best. An extra 120 vertical and horizontal pixels just isn't enough.
- lukev 11y agoMy CV1 just arrived. Resolution is adequate for gaming, but it's a long, long way off from being usable for text-based activity. In a world where moving from a standard-resolution to a retina resolution for programming was a major eyestrain relief for me, I can't see VR catching up for another decade at least (though I'd be happy to be wrong.)