3 ms·
my main complaint with the rift is often overlooked, (edit: this is simply untrue, it appears since i walked away from the stereoscopic vr world the issue of ip
by justifier 11y ago
my main complaint with the rift is often overlooked, (edit: this is simply untrue, it appears since i walked away from the stereoscopic vr world the issue of ipd has certainly been addressed and efforts have been made to assuage the problem)
and unfortunately i think will only start to be addressed when the number of people who spend more time with the device increases,
the headset is one size fits all
the center of the split screen, the stationary lenses, and i'm assuming the stereo render all presume everyone's eyes are the same distance apart and perfectly level
which is simply untrue, and without configurable variables those minute discrepancies will result in peoples' brains working much harder to compensate
my eyes went cross for an hour after taking off the headset the last time i ever used my dk2, i wonder if i will be reading someone else's similar story in the near future
- lfowles 11y agoQuick google for "oculus interpupillary distance": http://www.roadtovr.com/oculus-says-consumer-rift-has-ipd-adjustment-and-better-design-for-glasses/ http://www.roadtovr.com/oculus-says-consumer-rift-has-ipd-ad...
- justifier 11y agoi stand corrected, and your linked article is even from june of last year as well i commend the oculus team for addressing the issue for the consumer product that said, i think digital stereoscopy is the wrong direction for vision manipulation there are many minute issues similar to ipd that need to be addressed, an engineering analogue to the curse of dimensionality if one looks at the history of stereoscopic viewers it is clear they failed to usurp their two dimensional counterparts and i think it of interest to question why that may be
- Pfhreak 11y agoI have an unusually wide IPD (about 73mm), and I struggled with this on the DK2. The image would not focus properly because the alignment of the lenses. I was able to address this fairly easily with a 3D printed set of adjusters. The consumer rift, however, has a IPD adjustment knob on it for exactly this reason. In playing with the prototypes they had at PAX last August, the IPD was much, much less of an issue.