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I would buy one just so I could have virtually unlimited monitors for work: http://store.steampowered.com/app/382110/ http://store.steampowered.com/app/382110/
by ArtDev 11y ago
I would buy one just so I could have virtually unlimited monitors for work: http://store.steampowered.com/app/382110/ http://store.steampowered.com/app/382110/
- shultays 11y agoFinally, I can play "world of world of warcraft"!
- AndrewKemendo 11y agoThis is actually the best "available for everyone" (eg, not remote surgical assistance etc...) use case in my opinion. Especially for people working in open-floor plan offices.
- berberous 11y agoStill too low res for work use. Next gen, maybe.
- AndrewKemendo 11y agoHave you tried it on CV1? I mean actually you couldn't have cause it's not out. (edit: this reads snarky, sorry, was just a bad edit.) I haven't but from what I understand it's good enough quality and ergonomics for all day use.
- berberous 11y agoI have not, but I have tried a DK2 and a Vive. Good enough quality for games, yes, but I think it's pretty clear that most will not want to be reading text on a virtual monitor for very long.
- Karunamon 11y agoThis is my main use case for VR right now, and having owned a DK2, the resolution being too poor to clearly read text is a dealbreaker, and that's before the screen door effect is brought in. The DK2 is 960 x 1080 per eye, CV1 is 1080x1200 - a modest increase at best. An extra 120 vertical and horizontal pixels just isn't enough.
- lukev 11y agoMy CV1 just arrived. Resolution is adequate for gaming, but it's a long, long way off from being usable for text-based activity. In a world where moving from a standard-resolution to a retina resolution for programming was a major eyestrain relief for me, I can't see VR catching up for another decade at least (though I'd be happy to be wrong.)
- ohlookapony 11y agoWhat would the effective resolution be? Any good for detailed work?
- TillE 11y agoI thought about that, but if you do the math the resolution is far too low. Maybe after a few generations it'll be a viable replacement for a multi-monitor setup.
- kbenson 11y agoThat's what zoom in/out is for. But really, per-monitor is too limiting. This really screams for a window manager that is aware of the display medium, and allows stashing of windows in a virtual desktop space. In a way, old Linux/BSD window managers like TWM and FVWM with their ability to have unconstrained (or very large) desktop spaces that you can move the viewport around is the paradigm we might want (with the addition of zoom).
- guelo 11y agoThe point is that since the Rift's 2160 x 1200 screen is so close to your face the pixels are further apart in your field of view. You're very far from Retina levels of smoothness. Small details, such as small text, will always look grainy.
- dustingetz 11y agoBack to text mode then. Does infinity text consoles do anything better than one retina monitor? We will soon see!
- azernik 11y agoPossibly the sheer real estate available could compensate. I wouldn't use it for e.g. graphic design or the visual parts of web work, but grainy terminal text or web content could be made more legible by just using more of the field of view and blowing everything up by 2x or so.
- guelo 11y agoIf you make the text big then you'll always be moving your head around, which is slower and more tiring than just moving your eyeballs. It's like sitting too close at a movie theater.
- faet 11y agoApparently you need 1 real monitor for each 'virtual' monitor. >The latest version (0.9.5) now supports multiple monitors as long as they are connected to the same GPU as the Rift. i'm working on adding support for multi-GPU and Optimus configurations. Multi-Monitor is only available in curved mode at the moment but I'll add support for flat mode at some point too.
- berberous 11y agoThis should help, so long as you have available ports: http://www.amazon.com/CompuLab-fit-Headless-Display-Emulator/dp/B00FLZXGJ6 http://www.amazon.com/CompuLab-fit-Headless-Display-Emulator... Although as I said in sister comments, I think the resolution is still too low for most text-based work.
- aidenn0 11y ago> I think the resolution is still too low for most text-based work I used a headset with 2x 800x600 screens, but a narrower field of view; I would imagine that the arc spanned per dot is similar to the Rift, and I found it quite usable for text-based work.
- whatever_dude 11y agoThis. It is a huge limitation of the software. You cannot have "unlimited monitors".
- bcook 11y agoSo, you'd be interfacing with a virtual world of your virtual terminals which are running on a virtual machine in the real world? I just realized I had not really considered how many possible uses VR could have.
- return0 11y agoYeah thats my use case as well, but i m holding off to the second version which should be more ergonomic. We need to start inventing portable/wearable keyboards
- brador 11y agoHow would you type? Xbox controller? Leap motion table tapping? Without the ability to input effectively it's a negative hit on productivity for multi monitor use. A room full of movies playing is fun, until you see through it.
- return0 11y agoIt's not too hard when seated on your desk with a keyboard and mouse. I wonder how easy it is on the eyes though.
- kbenson 11y agoWhy wouldn't you just track the keyboard, and superimpose it over your virtual desktop when needed? You would want something to track keyboard position and orientation, and your hands. The winner at that point is the ability to phase different aspects of your workspace in and out of view at will, or extra contextual information based on your task, such as an overlay on the keyboard for shortcuts in the current application.
- joeld42 11y agoI'm hoping to try this approach with a digital piano keyboard. Will it be usable if I can see the keys but not see my hands? I'll find out. (I'm not a very good player, I can play without looking at the keys but I still need to glance at them, e.g. when changing position or playing a wide chord) edit to note: I do have a Leap Motion, and I'll try that, too, but right now my plan is to use it above the keyboard as a gesture controller rather than facing down at the keys. Lots of experiments to try. :)
- kbenson 11y agoA leap motion integrated into this to show your hands might work really well. At some point we'll know what's required for a good environment like this, and have software that supports it all. For now, it's new territory.
- 11y ago
- yolesaber 11y agoHow is that any different (functionally) than making new desktop spaces in your windows manager? Oh it requires an expensive, clunky device strapped on my face you say? Sign me up.
- BinaryIdiot 11y ago> How is that any different (functionally) than making new desktop spaces in your windows manager? In theory you can add N number of monitors to your desk and simply look at each one. Being able to simple turn your head and hook is a huge win over multiple, virtual desktop spaces (otherwise why would you buy an additional monitor?). So a dynamic way of adding and removing monitors form your setup. Too bad this one doesn't quite work that way and wouldn't work as well (especially with, as you said, a huge clunky device strapped to your face).
- yolesaber 11y agoYes, that's what I was imagining (literally spawning new monitors in the viewspace) but this simply isn't that. Also with Oculus you need to have the physical monitors to support it (for now): >The latest version (0.9.5) now supports multiple monitors as long as they are connected to the same GPU as the Rift. i'm working on adding support for multi-GPU and Optimus configurations. Multi-Monitor is only available in curved mode at the moment but I'll add support for flat mode at some point too.
- azernik 11y agoExactly. The Oculus maybe opens up some very interesting desktop UI possibilities, but none of the options I've seen seem to fulfill that promise. Yet
- StavrosK 11y agoIt doesn't need screens. Or a desk.
- yolesaber 11y ago
- Hurtak 11y agoIs anybody actually using this for some serious work? How easy is it on your eyes compared to regular monitors? Doesen't your neck hurt if you wear Oculus for longer periods of time? How is reading small text compared to regular monitor?
- xxpor 11y agoFor the preview device at least, the resolution was really bad. Terrible screen door effect.
- cableshaft 11y agoDammit, thanks for throwing a monkey wrench into my VR excitement. I just started having neck issues recently. These headsets probably aren't too great for my neck, especially first generation models.
- rocky1138 11y agoIf it's the weight of the headset you're worried about, try hanging a rope from the ceiling with the headset at the end, at the exact height of where you'll be using it. Think of the tennis ball hanging in many people's garages. The weight of the headset will be handled by the rope and you can just rotate naturally. Doesn't solve up and down motion, though.
- cableshaft 11y agoIf it is an issue I'll consider that, although that's another cord limiting range of motion. There's a good chance I'll be able to handle it for short periods of time (less than an hour) without too many problems. I'm more worried about down the line when my neck is likely to get worse.
- mtgx 11y agoOf all the stuff you can do with VR, I think wanting "virtual desktops" is one of the least interesting (and useful).
- frogpelt 11y agoBut interesting =/= useful, most of the time.
- salmonet 11y agoAlso to turn my workspace into a virtual corner office overlooking Central Park
- toephu2 11y agoI presume you would get tired of wearing that headset on your head after about 2 hours let alone 8.
- coco1989 11y agoyou know people will be wearing them till they get sores. They will have scars - the addicts will.
- DoctorBit 11y agoI've never used a VR headset, but I imagine that most of any discomfort would come from the headset's fitting closely around the face to block out ambient light. I'd think a true addict might instead just use a loosely-fitting non-light-blocking headset in a completely dark room.
- drited 11y agoWould love this to build a 'situation room' for the more expansive projects I work on. Sometimes inspiration comes when all the project graphs, tables, photos etc are presented in a way that I can just look from one to the other of the tens of key pages with a head movement (previously accomplished with pinboards)
- Aleman360 11y agoSounds like neck pain.