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It's not quite that simple. Oculus devices require a server process, which is closed source and Windows-only. Games talk to the server process, which talks to t
by coldpie 11y ago
It's not quite that simple. Oculus devices require a server process, which is closed source and Windows-only. Games talk to the server process, which talks to the hardware. OpenVR abstracts the hardware access APIs so games can be platform-agnostic, but it's still built on top of the server process. It's possible someone could build an open source reimplementation of the Oculus server process to run on Mac/Linux, but I think that's unrealistic.
A more likely option is to run the Oculus server process in Wine, and this is something we're actively looking at. (If you're a game/VR dev and interested in doing Real Work to support the Rift or Vive on Linux through Wine, send me a mail.)
- SXX 11y agoOh, I didn't know they fully dropped this "osvrd" support together with Linux SDK and it's irreplaceable. Looks like I'll need to wait for some other device to buy...