3 ms·
VR itself isn't ready for mainstream period. The problem isn't Oculus Rift but the tech itself. Who can really spend an hour with a VR headset on ? very few peo
by spriggan3 11y ago
VR itself isn't ready for mainstream period. The problem isn't Oculus Rift but the tech itself. Who can really spend an hour with a VR headset on ? very few people.
- tluyben2 11y agoOculus is meant for the more non causal gamer; I know quite a few of those and when they are playing they might as well have a VR set on. A friend of mine, when she is playing (and she plays for 3-4 hours per day) seems dead from a distance: when you come closer you see only her eyes and fingers move slightly while on the screen she is walking through large worlds wielding spells and weapons. Very few in % might be right but that is a lot of sales for the solutions that work for these people. I have a few of them (oculus backer, few simple ones that can be uses with a mobile phone) and I see uses as I do enjoy the experience and I do see the opportunity to, when the hardware allows, have enormous virtual screens when focusing on code or other work. My biggest issue for now is that all off them start to physically hurt when the weight of the device pushes the plastic into the cushioning in one location on my face after about 30 minutes.