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I work with pointclouds using active shutter glasses on an ASUS pg278q, which is gorgeous 3D at 2560x1440. I tried one of these and I found it a disappointing e
by foobarbecue 11y ago
I work with pointclouds using active shutter glasses on an ASUS pg278q, which is gorgeous 3D at 2560x1440. I tried one of these and I found it a disappointing experience. I could see all of the pixels, and I didn't like having a thing on my head. VirtualBoy all over again.
- isaiahg 11y agoIf you tried a prototype, the resolution was much much lower than the final hardware. The final resolution is 2160x1200, and while still not as good as your pg278q, it's much better than it was.
- foobarbecue 11y agoI'm not sure what version it was. This was at NASA JPL earlier this month and someone was showing me their work. However my understanding is that the final version is 1080x1200 per eye. Your 2160x1200 is adding the two together. My monitor is 2560x1440 per eye, at 72hz each (144hz total). What I don't get is why the existing fantastic 3D technology is barely used at all.
- josephpmay 11y agoWas this DK1, DK2, CV1, or one of the internal prototypes. Because the experience of using the later ones vastly exceeds DK1 & 2. Also, you have to be doing the right experience. Many things suck in VR, but the right one (like TiltBrush or The Walk) is mindblowing
- robterrell 11y agoI've tried the final hardware and thought the pixels were fine, but the engineer next to me (15 years my junior, with eyesight to match) thought the pixels were unacceptable. I think it'll be another hardware generation before everyone agrees the pixel size issue has been put to rest.
- foobarbecue 11y agoYes.. I can generally read smaller and further print than others around me. I can also see the pixels on that 2560 x 1440 monitor, but for me the difference with the Rift was that I felt like I could see the dark spaces between the pixels... felt like looking through a window screen. I did just get my first 4K monitor though and it's the first time I don't see pixels when I'm working. It's lovely.
- gfodor 11y agoIf you were using a DK1 or a DK2 that's not really comparable to the consumer Rift. One of the downsides of Oculus mass producing dev kits is many people assume the dev kits were "the Oculus Rift", but the Oculus Rift actually just came out today and is a totally different beast.
- foobarbecue 11y agoAh ok. Could have been any of these. I was at NASA JPL and someone was showing me their work. Looking around certainly was a new sort of immersion which I hadn't experienced before.