3 ms·
It's just their store and games they funded not going to be on Mac. There still other VR SDKs like Valve's OpenVR that likely will soon work on any OS with Ocul
by SXX 11y ago
It's just their store and games they funded not going to be on Mac. There still other VR SDKs like Valve's OpenVR that likely will soon work on any OS with Oculus.
Of course it's won't happen in few days, but it's will certainly appear before official support.
- coldpie 11y agoIt's not quite that simple. Oculus devices require a server process, which is closed source and Windows-only. Games talk to the server process, which talks to the hardware. OpenVR abstracts the hardware access APIs so games can be platform-agnostic, but it's still built on top of the server process. It's possible someone could build an open source reimplementation of the Oculus server process to run on Mac/Linux, but I think that's unrealistic. A more likely option is to run the Oculus server process in Wine, and this is something we're actively looking at. (If you're a game/VR dev and interested in doing Real Work to support the Rift or Vive on Linux through Wine, send me a mail.)
- SXX 11y agoOh, I didn't know they fully dropped this "osvrd" support together with Linux SDK and it's irreplaceable. Looks like I'll need to wait for some other device to buy...