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The scheduling software (Qube) is responsible for retrying failed jobs. A frame render can fail for many reasons (e.g. Incorrectly packaged assets, missing text
by malux85 11y ago
The scheduling software (Qube) is responsible for retrying failed jobs. A frame render can fail for many reasons (e.g. Incorrectly packaged assets, missing textures, out of memory, bad lighting info, missing plugins, random SIGHUPs - rarer) - so if something screws up then Qube will retry N times if it can find available hardware.
From the artists point of view, they don't render a frame once, they continuously render and progressively increase the level of detail until they're happy with the scene .. this means the render farm is almost always busy.