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I never hear or see anybody mention this, but I feel that it is important to note that the actual surface area of the HoloLens is currently way to small to give
by neals 11y ago
I never hear or see anybody mention this, but I feel that it is important to note that the actual surface area of the HoloLens is currently way to small to give anything resembling the presented experiences.
They always show the hololens used from a third perspective. Filmed with a camera, not the actual Hololens capture.
The hololens that I got to use (admittedly, almost a year ago now) was just nowhere near the expierence of any of the demo's. It's just a tiny tiny augmented display, compared to the massiveness of the headset.
Let's say it's more toward Google Glass than towards Oculus rift.
I really believe in this (type of) product, I have clients in certain fields where augmentation is just a obvious next step, but it is not going to be what they currently display.
And they know it, because there isn't a single image on the internet where you see what the Hololens user is actually seeing. Though I'm sure I'll be proven wrong at that in the comments below.
[Edit] Yes, I see there is a small render of the Hololens in the bottomleft corner, but you really need to see it compared to your full field-of-vision to get how small it is.
- dosshell 11y agoAs far as i know only dev-kits are out and the Hololens is not consumer ready. The screen size is something they need to fix before then, i totally agree, but that problem is of a "beta hardware" type of problem and something time can easily solve - I believe.
- SolarNet 11y agoThey are actually pretty close to the FoV limit that the display technology they are using can provide. Magic Leap is going to have the same problem unless they have found a new technology since their original hints. Also long term use will probably burn your retinas out, they are likely running those lasers at the barely safe limits for brief exposure.
- Natanael_L 11y agoNo lasers in use, just fancy optics
- cududa 11y agoDon't know who told you that but that's not true at all. I've used test hardware that was the same display and had a full FOV (just needed to be connected to external power and GPU)
- ickwabe 11y agoThese folks have a ted talk video on their front page where they show the view from inside their headset. Seems reasonably expansive. https://www.metavision.com/ https://www.metavision.com/
- Natanael_L 11y agoThey've even got a much wider field of view (they claim around 90°) which should be useful for most things that don't attempt to be fully immersive.
- shpx 11y agoLikely wont be coming to market though. It's also tethered. http://augmentl.io/ar-manufacturer-meta-being-accused-of-stealing-designs/ http://augmentl.io/ar-manufacturer-meta-being-accused-of-ste... https://www.youtube.com/watch?v=MMALYjGcKFc https://www.youtube.com/watch?v=MMALYjGcKFc
- intrasight 11y agoThe human fovia is only ~7 degrees. Besides motion, we don't perceive much outside that range. The important technical developments here will be to paint the right details in the right part of the retina.