3 ms·
Feels like King come up against a significant wall of resentment when they do anything, perhaps some of it justified some of it not so much. Defold seems like
by xedarius 11y ago
Feels like King come up against a significant wall of resentment when they do anything, perhaps some of it justified some of it not so much.
Defold seems like a nice idea. As with any games engine it's never about the quality of the engine but the asset pipeline you put in front of it (see Unreal engine for a grade A example of this). I didn't see much talk about the asset pipeline, I see people from King are around, anyone care to comment?
- Drinkandcode 11y agoYes. So King uses the engine internally, right? The tech is driven by the Blossom Blast Saga team and by another 5 internal teams using the engine. In fact, the engine team and the games team reside in a same room, and are isolated to a separate building from the other teams. A close collaboration in a very productive environment. From where I am ;-) Oh.. so the art/assets pipeline is pretty much dictated by the internal teams. But feel free to use the engine and explain on Defold forums of the good and the bad. We'll be happy to listen.
- SvenAndersson 11y agoOoops, missed this question, sorry for the late reply. :) The asset pipeline is not as customizable as one could wish for in it's current form, but something that will change with the upcoming new editor. In honesty, we haven't had a lot of requests in this regard in-house yet, but if this is something that is highly requested by indie users we will surely look into this. (Hold tight, going into a bit of a tangent below.) We put a lot of effort into performance, keeping the binaries small and having fast development iteration. One very nifty thing is that the build/pipeline can be run as command line command, without even opening the editor, which enables you to setup your own build command in Sublime Text or on a build bot for example... (I have something like this at home where I can code in Sublime, hit Ctrl+B and it will build with the same code as the editor and automatically launch the game, all from inside my favorite code editor. Just imagine how sweet this will be when the pipeline/engine is a bit more extendable. :)) Yet another cool thing of course is being able to hot reloading resources while the game is running, also tying into the fast development iterations. Hope this at least answers some of your questions. :)
- xedarius 11y agoYes, thank you for taking the time to reply.