3 ms·
Not sure why you're getting downvoted when this is exactly right. If you don't want this problem then don't make something with low amount of content that peopl
by adnzzzzZ 11y ago
Not sure why you're getting downvoted when this is exactly right. If you don't want this problem then don't make something with low amount of content that people can be done with in just a few hours.
- sp332 11y agoSometimes it's not about how long a movie or game is. It can still be really powerful to experience it even if it's short. Anyways $15 seems like a reasonably small amount for a game that took years to develop.
- adnzzzzZ 11y agoClearly not enough people agree with that sentiment, otherwise the author wouldn't have written this blog post. And if you're doing this as a business and you want to succeed you need to take those basic things into account.
- vacri 11y ago> Anyways $15 seems like a reasonably small amount for a game that took years to develop. My point was that it was more like a movie, not that the game was ridiculously expensive. But, if you want to go that way, then yes, you need to look at the competition. In the games world, $15 is a price-point where people expect more than a couple of hours of gametime. 'Interactive movies'/'Kinetic novels' are rarely hugely successful, and almost never go above $10-15. Over in the movie world, $15 gets you a movie that cost hundreds of millions of dollars and took hundreds of people years to create. If you're talking about what something is worth from a business angle, then you can't ignore the playing field and what the product is up against - just saying that it took a long time to make isn't enough.