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>have an unprofitable business model >become unprofitable >beg for donations If their game is a "relative linear experience" then why would anyone "go on to
by verroq 11y ago
>have an unprofitable business model
>become unprofitable
>beg for donations
If their game is a "relative linear experience" then why would anyone "go on to interact with the game in the personal way that we intended for it to be experienced".
- ball_of_lint 11y agoYou are assuming let's plays. On the flip side, consider if they aggressively challenged every let's play made of their game. Then their game is again profitable. They are showing courtesy and and doing people a favor by allowing let's plays to exist, but are now kindly asking for a favor back.
- MollyR 11y agofwiw I watch the occasional let's play video to confirm if a game is worth my time or money.
- Akkuma 11y agoInterest doesn't equate to profit if they have no other avenue to experience the "game". There are so many ways to entertain oneself that people could simply move onto something else readily available without paying for That Dragon, Cancer.
- hodwik 11y agoIt would not help them. The kids would be up in arms if they threatened litigation.
- PhasmaFelis 11y agoNone of your bullet points are actually in the article.
- verroq 11y agoThose are merely my observations
- PhasmaFelis 11y agoThey're factually wrong observations. They don't have a "business model," because they did the work for free and they're giving all profits to charity, and they're not begging for donations.
- egypturnash 11y agoFrom TFA: > If a fraction of those who viewed a let’s play or twitch stream of our game left us a $1 tip on our website (less than the cost of renting a movie), we would have the available funds to continue to work and create for the benefit of the gaming and the Let’s Play community.