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> When it comes time for you to pay, you have to support all the freeloaders. Digital information has never, and will never, work like that. The price of movi
by zanny 11y ago
> When it comes time for you to pay, you have to support all the freeloaders.
Digital information has never, and will never, work like that. The price of movies is not influenced by pirates. The price of music is not influenced by how much radio stations charge to wholesale play it. There is absolutely no limit on supply of said information, the only scarcity is the revenue to produce it.
If you make a game for 100k, it does not matter if you have 10k buyers at $10 each, or 1 million players where 1 in 1000 spend $100, you recoup your costs either way. The only difference is that your 10k player game is seen as "dead" or "unsuccessful" if its competition has 1 million players, and on mobile stores that prioritize install base, the former will always lose in market growth.
But money made and money lost on a game have nothing to do with one another. You lose money when you cannot recoup the developer hours to make it, and you can only gain or break even on money that users spend on it after release. The closest you can get to "losing" money is bullshit MAFIAA propaganda about how all the pirates / freeloaders would have bought the game if it cost money, when we can demonstrably see here, and in almost every other instance, that if you paywall things people want for free they will very often just go for other things rather than stick around paying for yours, and that the conversation rate of pirates / freeloads - especially in mobile gaming - almost certainly does not offset the increased userbase and word of mouth you get from them to attract whale customers.
- maerF0x0 11y agoWhile sharing movies over torrents does not incur a cost to the producer, running servers for a game does. The model is different, and thus i do not believe your points apply.
- r00fus 11y agoFreemium players who don't pay aren't "Pirates". Also they take up server resources (and complain even louder than paying ones when the occasional defect happens).
- zanny 11y agoI never equated freemium players with pirates, just that the surrogate equivalents for other digital assets is piracy, because the rights holders of those other products want money per copy.