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Another interesting argument for micro-modules: https://github.com/sindresorhus/ama/issues/10#issuecomment-117766328 https://github.com/sindresorhus/ama/issues
by peterjmag 11y ago
Another interesting argument for micro-modules:
https://github.com/sindresorhus/ama/issues/10#issuecomment-117766328 https://github.com/sindresorhus/ama/issues/10#issuecomment-1...
- deleted 11y ago[deleted]
- AgentME 11y agoWow, I feel like I could have written this. Back when I used Python, I had a folder full of functions I would copy-paste between my projects. (And maybe some of the projects contained unit-tests for the function. I didn't always keep those tests in sync.) Updating them was a pain because inevitably each one would get slightly modified over time in each project separately. Eventually, I bundled all of them into a bundle of completely unrelated utility functions in a folder on my computer somewhere, and I would import the folder with an absolute path. Sharing the code I wrote was a pain because of how much it referenced files on my local computer outside of the project. I never considered publishing my utility module because all of the stuff was completely unrelated. I'd rather publish nothing than a horrifying random amalgram that no single project of mine was even related to all of the subject matter present in it. With npm and the popularity of small modules, it was obvious that I could just cheaply publish each of my utility functions as separate modules. Some of them are about a few dozen lines, but have hundreds of lines of tests and have had significant bugfixes that I am very happy that I haven't had to manually port to dozens of projects. I don't miss copy-pasting code across projects, no matter how many claim I've "forgotten how to program".
- Klathmon 11y agoI feel exactly the same. There is something about JavaScript that makes people go a little crazy both for and against it. I've never seen so many programmers advocate copy/pasting code before... But regardless of how many insults get thrown around, or how many people seem to think JS is useless or that it's a horrible language, its probably my favorite (and I've done professional work in non-trivial applications from C and C++, to Java and go, to python, Ruby, and PHP to BusinessBasic and even some lisp). I'm going to keep writing stuff in JS, and I'm going to keep loving it. Regardless of how many people are telling me I'm wrong.
- ktRolster 11y agoI'm going to keep writing stuff in JS, and I'm going to keep loving it. Why do you like it? Serious question.
- Klathmon 11y agoI'm very hesitant to answer this, as i know it will bring on angry comments and people telling me i'm wrong, but i'll give it a shot (this is all literally off the top of my head right now, so if you are going to poke holes in it, cut me some slack) This got a lot bigger than i thought, so strap in! * The lack of "private" anything. This sounds like a bad idea, but I firmly believe it was a major reason for JS's success. The ability to "monkey patch" anything including built-in functions and other libraries means that everything is extendible. It isn't something i do very often (mucking around with internals of another module/system) but when i do it's really fun and generally solves a problem that otherwise would be unsolvable. * The debugging. Oh the debugging! It's magnitudes better than anything i've ever used before. And i don't just mean in features (i know that other langs have feature X that JS doesn't have, or can do Y better). I can use multiple debuggers, inspect EVERYTHING, breakpoints, live inline code editing, remote-debugging (on pretty much every mobile device), world-class profiling tools with memory usage, cpu usage, JIT performance, optimizations/deoptimizations, etc... Hell Edge is even getting "time travel debugging" where i can step BACKWARDS in code, edit it in place, then play it forward again! Also, sourcemaps! I can compile python/coffeescript/typescript/javascript to javascript and then minify it and combine multiple files, but when i open the debugger i see my source files, with their full filenames, and the execution is synced statement-by-statement. And they work for CSS too! And I almost forgot about the best part. Since they can be separate files, i can include them in my production build with literally 0 overhead. So if there are any problems with the live build, i can open the debugger and have the full development-mode first-class debugging experience, on the live site, even on a user's PC if i need to. Hell i can even edit the code in-place to see if my fix works! This one is probably one of my favorite features of javascript and it's ecosystem. * async programming. Yeah, i know other languages have it, but JS is the first time where i would consider it a "first class citizen" Everything is async, it's amazing, and it's to the point that if something isn't async, it's almost a bug. And this combined with the event system and the single-threaded-ness means writing performant code is more "straightforward" than i've experienced in other languages. Combine this with web-workers (or threads in the node ecosystem) and you get the best of both worlds. * the mix of functional and OOP programming. Functional programming sucks for some things, OOP sucks for others. I feel like in practice JS lets me use the best of both. Yeah, it's not "pure" or "proper", yeah you can use the worst of both, but i love it. You can add the mix of immutable vs mutable in this as well. By having both, it lets me choose which i want to work with for the current problem, even switching in a single project. * it's fast. JS is pretty fucking fast in the grand scheme of things. Yeah, it's not C, but with typed arrays and some profiling (which JS makes oh so easy!) it's possible to wipe the floor with Python, Ruby, PHP, and can even give Java and Go a run for their money. For such a dynamic language, that's impressive. * the compilation options. From coffeescript/typescript/flow, to just compiling between js "dialects", and adding non-standard (or extremely new) features to the language is "easy". It took me a little while to get used to being that disconnected from the final output, but once i "let go" of that, i found i loved it. With babel plugins i can add extra tooling, or extra type-checking, or even completely non-standard stuff like JSX or automatic optimizations into the code that i output. Combined with some good tooling i can even change how the code executes based on the "build" i'm generating (for example, i have some babel plugins that optimize react elements to improve first-load speed, but i only run it on staging/production builds because it is pretty verbose (which gets removed when gzipped) and is difficult to debug) * the tooling. auto-refresh, hot-module replacement, automated testing, integration testing, beautiful output in multiple formats, linting, minifying, compressing, optimizing and more task runners than you'll ever need. The fact that i can write code, save, and have that code hot-replace the code currently running in my page on my PC, tablet, phone, laptop, and VM all at the same time. There is nothing that even comes close to this. At all. * and i guess finally, npm. The fact that there are 5+ different modules for everything i could ever want. The fact that i can choose to install a 3-line program, or write it myself, or install it first and write it myself later, or vice versa. The fact that i can choose a module optimized for speed, or one for size. The fact that i can get a pure-js bcrypt and a natively-compiled bcrypt with the exact same API and install the native and if that fails fallback to pure-js. The fact that NPM installs are so effortless that i have a project with about 100 direct dependencies (and most likely about 1000 when it's all said and done), and there isn't even a hint of a problem is wonderful (this is a bit of an edge case though, most of the packages installed here are "plugins" like babel plugins, postcss plugins, and i'm purposely avoiding bundled deps kind of for shits-n-giggles.) And no matter how many internet commenters keep telling me i'm wrong, i haven't had any issues with it. This got a lot bigger than i had intended, but the point is that while JS might not do any one thing very well, it does many things pretty damn well. And the benefits far outweigh the downsides for me. I'm going to bed for the night, so if you reply don't expect an instant reply, but despite the "standoffish" nature of a lot of this, I want to hear responses.
- chipsy 11y agoMy dependency strategy over time has moved towards more static, project-owns-everything behavior, and specifically "one synchronization script per dependency" - including my own utilities library. The script leaves a echo of the timestamp so that I can also see when it was updated. That way, different projects can have different versions of everything, and system environment is only important to the synchronization step - trivial to fix up if needed, trivial to copy between machines.
- kbenson 11y agoWhat I see is that a module has a non-zero overhead in complexity in itself. That is, ten 10 line modules and twenty 5 line modules do not yield the same complexity. The modules themselves have a complexity overhead associated, and submodules have their own complexity overhead associated, albeit smaller than first party modules. That complexity is easily seen from the recent situation of unpublishing modules, which resulting in modules multiple steps removed having problems building. So, when I read "It doesn't matter if the module is one line or hundreds." I call bullshit. There is overhead, it's usually just fairly small (at may event begin to rival the gains from using a module at that level), but that small amount adds up. Once you've had to deal with a dependency graph that's 10 levels deep and contains hundreds or thousands of modules, that small extra complexity imposed by using a module is no longer in total, and comes at a real cost, as we've just seen. Other module ecosystems have gone through some of the same problems. There was a movement in Perl/CPAN a few years back to supply smaller, more tightly focused modules a while back, to combat the sprawling dependencies that were popping up. The module names were generally suffixed with "Tiny"[1] and the goals where multiple: - Where possible, clean up APIs where consensus had generally been built over what the most convenient usage idioms were. - Try to eliminate or reduce non-core dependencies where possible. - Try to keep the modules themselves and their scope fairly small. - Remove features in comparison to the "everything included" competitor modules. This has yielded quite a few very useful and strong modules that are commonly includes in any project. They aren't always tiny, but they attack their problem space efficiently and concisely. Even so, I'm not sure there's ever a module that's a single line of code (or less than 10, given the required statements to namespace, etc), as the point is to serve a problem, not an action. 1: https://metacpan.org/search?size=20&q=%3A%3Atiny&search_type=modules https://metacpan.org/search?size=20&q=%3A%3Atiny&search_type...