4 ms·
There is a technical explanation of the Temporal Anti-Aliasing technique in the linked GitHub project: https://github.com/playdeadgames/temporal/blob/master/GD
by digikata 11y ago
There is a technical explanation of the Temporal Anti-Aliasing technique in the linked GitHub project:
https://github.com/playdeadgames/temporal/blob/master/GDC2016_Temporal_Reprojection_AA_INSIDE.pdf https://github.com/playdeadgames/temporal/blob/master/GDC201...