3 ms·
Limbo dev open-sources its Unity 5 anti-aliasing tech
- digikata 11y agoThere is a technical explanation of the Temporal Anti-Aliasing technique in the linked GitHub project: https://github.com/playdeadgames/temporal/blob/master/GDC2016_Temporal_Reprojection_AA_INSIDE.pdf https://github.com/playdeadgames/temporal/blob/master/GDC201...